- Merge pull request #195 from bradley-t-t/develop - Bump version to 2.0.0 (#194) - Merge pull request #193 from bradley-t-t/develop - Add the strategic bomber to the README air arsenal row (#192) - Merge pull request #191 from bradley-t-t/develop - Correct README arsenal strike row and edge-function list (#190) - Merge pull request #189 from bradley-t-t/develop - Sync landing-page arsenal copy with the current defenses and warheads (#188) - Merge pull request #186 from bradley-t-t/develop - Merge pull request #187 from bradley-t-t/reconcile/main-ancestor-v1131 - Merge remote-tracking branch 'origin/main' into reconcile/main-ancestor-v1131 - Sync site wiki and stats with the current arsenal and match cap (#185) - Give the laser a real beam and the C-RAM a tracer stream (#184) - Add C-RAM and Laser Defense Grid defenses (#183) - Fix bombers flying around the globe when recovering to base (#182) - Keep A/D globe panning correct and stable near the poles (#181) - Merge pull request #180 from bradley-t-t/reconcile/main-ancestor-v11110 - Merge main into develop to reconcile the v1.11.8 squash promotion - Promote develop to main: v1.11.8 (#171) (#179) - Render a fully-annexed country as the conqueror's own land (#177) - Let players hand-pick AI nations for single-player games (#176) - Share radar and air defense across allies (#175) - Disarm battle plans when switching to one-shot mode (#174) - Flip captured territory by GID_1 province so the map matches ownership (#173) - Merge pull request #172 from bradley-t-t/reconcile/main-into-develop-v1117 - Merge main into develop to reconcile the v1.11.7 squash promotion - Bump version to 1.11.8 (#170) - Keep NationPanel live by keying its memo on world.time (#169) - Keep Mobile SHORAD sprite upright instead of yawing to target (#168) - Halt ground units in contact to fight enemy forces in range (#167) - Show bordering neutral cities and confirm capture recolor (#166) - Add war-declaration popup with single-player auto-pause (#165) - Add neutral territory conquest and AI expansion (#163) - Make Battle Planning interactive with a live strike preview (#162) - Align naval followers to guide course and soften coastal/group pathfinding (#160) - Raise max players per match from 8 to 12 (#161) - Replace generic in-game icons with a bespoke SVG icon set (#159) - Add Mobile SHORAD ground air-defense unit (#158) - Merge main into develop to reconcile the v1.11.6 squash promotion - Add Multirole Fighter and Strategic Bomber to the wiki air roster (#156) - Move leadership shelter/release prompts into the Objectives panel (#155) - Merge main into develop to reconcile the v1.11.4 squash promotion - Merge main into develop to reconcile the v1.11.3 squash promotion - Remove Golden Dome, Replenishment Ship, and Orbital Laser units (#152) - Steam coming-soon site: closed beta, gated download, nav + footer redesign (#151) - Keep submarines and artillery fixed-orientation on the map (#153) - Bump version to 1.11.4 (#150) - Sync title-menu attract globe with the live game (#148) - Halve thermonuclear fallout radius (#149) - Interceptor dedup, bomber sortie targeting, and polar reach rings (#147) - Limit interceptor engagements to one per battery type per target (#146) - Bump version to 1.11.3 (#144) - Add pipelined ship/deploy scripts (#143) - Merge main into develop after v1.11.2 promotion - Merge main into develop to reconcile the v1.8.0 squash promotion - Recolor cluster warhead gold so it no longer reads as a THAAD interceptor (#141) - Reshape naval formation into a forward wedge (#140) - Replace hero globe with a looping US missile-defense scene (#139) - Add aircraft attack system: stances, bomber sorties, air-launched munitions (#138) - Naval follow orders and formation station-keeping (#137) - Bump version to 1.10.0 for HUD panel redesign (#136) - Force launch-time updates and surface update and website links in the menu (#135) - Redesign HUD panels: reachable adjust control, leadership panel, movable comms, production queue (#134) - Teach the AI to load cluster warheads against dense target pockets (#132) - Enable alliances in multiplayer (#133) - Show strike-range overlay for offensive units on select and placement (#131) - Population growth signifiers and perceptible recovery (#128) - Randomize AI belligerents from a 30-nation power pool each match (#129) - Handle player elimination in online matches (#127) - Add a confirmed-kill signifier when a strike destroys a unit (#125) - Fix in-game chat: send on Enter without relying on implicit form submit (#126) - Merge pull request #124 from bradley-t-t/main - Drop unreachable phase fallback and bump version to 1.7.0 (#122) - Add in-app auto-updater for the desktop builds (#121) - Merge main into develop to reconcile the squash promotion - Make full-scale war run smoothly: sim hot paths, sky renderer, pole fixes, player caps (#119) - Merge main into develop to reconcile the squash promotion - Fix stale footer version and overstated rival-power count on the site (#117) - Let the Orbital Laser be tasked on attack plans (#116) - Merge main into develop to reconcile the 1.5.0 version correction - Correct release version to 1.5.0 to match shipped artifacts (#114) - Merge main into develop to reconcile the squash promotion - Sync build/ to the Windows box so the afterPack hook resolves (#112) - Merge main into develop to reconcile the 1.5.0 squash promotion - Ship Intel and Apple Silicon mac builds plus Windows x64/ARM64/32-bit (#110) - Merge main into develop to reconcile the mac-signing squash - Ad-hoc sign the macOS app so downloaded copies launch (#108) - Merge main into develop to reconcile the download-route squash - Fix the update prompt's download link for the hash-routed site (#106) - Merge main into develop to reconcile the distribution-switch squash - Move distribution to download.domebreak.com and retire the Pi from the release path (#104) - Merge main into develop to reconcile the 1.4.0 squash promotion - Version-lock multiplayer and wire the /ship release pipeline (#102) - Align website and title screen with the current game (#101)